TW / TG Decision making English

(Technology see below)

(German version)

TEXTILE DESIGN

Nothing is nearer to us than textiles : they touch us 24 hours, day by day.

And although we use clothing an textile objects on a huge scale, we do not know a lot about them.

Where do they come from ? How are they made? Who makes them? Who is designing them? What are they made of?

Textile Design is about learning of, with and from textile things of everyday life and art.

Textile Design is:

Active doing: experimenting, planning, producing, working, communicating, presenting…

Critical thinking: about consumption, quality, cult, advertisment, ecology, economy, culture, fashion……

Sensitive feeling an creative expression:
self-respect, self-realization, innovation, social attitude, personal taste and style, with pleasure!

TECHNOLOGY

The objective of our Technology program is to guide each student toward self-discovery through the process of problem-solving.  This is achieved through „hands on“ learning.  Throughout the four year program, students will be introduced to the technological aspects of Environmental Design, Mechanical and Electronic Techniques, and Product Design.  Further development of a sense of the importance of Technology in our everyday lives is structured according to the needs of individual classes.

In addition to instruction in traditional techniques of craftsmanship (for example woodworking and metalworking) we also place an emphasis on new technologies such as electronics and computer-aided design.  Our Technology program instructs students in the theories behind these modern techniques, which can immediately be put into practice through student-designed workpieces.  Learning by doing will bring students to a true understanding of „the everyday miracles of technology“.

Basic Goals of  the Technology Program

1. Students will have a basic understanding of, and respect for, materials.

2. Workpieces will require head- and handwork.  Students will develop the ability to put their design ideas into concrete, workable form.

3. Technology projects require cross-curricular thinking, and develop the student’s ability to apply knowledge from related subjects such as Chemistry, Physics, Mathematics, and Visual Arts.